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Usability
Rules
Much
of what has already been discussed in previous chapters focuses
on what usability rules to follow and which techniques to use when
designing Web sites. Emphasizing on rules and guidelines always
helps build a good and organized foundation but Web site and information
designers cannot blindly follow those rules all of the time. This
chapter discusses the impact of the overall emotional experience
when a person visits a Web site. Rather than focusing on how to
correctly arrange elements on a Web page for a perfect usability
solution I'd like to discuss different types of elements that add
to the user experience without compromising usability and function.
Not all Web sites can follow a single architecture or form to communicate
their messages.
Communicating
an Experience
Today
communicating is not always about a single message but an entire
experience. One of the reasons the Web and the Internet has gained
in popularity is not only because of its commercialization but because
users can dynamically interact with it. Walker Gibson uses the term
"mock reader" to describe when a reader accepts the role
within a story that an author has presented. The authors of Web
sites, the designers, create an experience that immerses the site
visitor or viewer into the Web site. A successful Web site designer
has the ability to create a "mock Web visitor" who becomes
completely immersed emotionally in the site the designer has created.
The work of Valerie Casey, the creative director for a company in
San Francisco called Frog Design, exemplifies how a Web site visitor
becomes completely immersed in a well-designed site that looks good
and is easy to use. She pits usability against a good aesthetic
user experience that isn't always about form fitting usability rules.
"Current (usability) practice is overrationalized and focuses
too deeply on task analysis and not enough on empathy" Casey
explains. She focuses on three basic things, as described on her
Web site www.valcasey.com, when she designs for the Web: information,
interaction, and visual. Too much emphasis on which rules to follow
and under what circumstances can hinder innovative designs that
are still user friendly. She also argues that "there's no merit
to focusing entirely on usability. There has to be more to design
than that."

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