
"VIEW
virtual reality workstation from NASA-Ames."
Source: www.artmuseum.net
Immersion
"The
experience of entering into the simulation or suggestion of a
3-dimensional environment."
Sensorama
In
the 1950's, cinematographer Morton Heilig believed that film could
more fully engage the audience by including other multi-sensory
stimuli, such as taste, touch and smell, into a "reality
machine." In such a machine, the viewer would be in an illusory,
virtual world and experience cinema in the first-person. In 1962,
he created the "Sensorama," a machine where a seated
viewer could experience, for example, traveling through the streets
of Brooklyn.
Surrogate
Travel
Michael
Naimark's technology work on surrogate travel and interactive
multimedia began in the 1970's with a collaboration at MIT on
the Aspen Movie Map. The Aspen Movie Map was a laserdisc tour
through Aspen, Colorado, where the viewer could travel throughout
the town in a virtual environment.
CAVE
After
almost 20 years of research together in electronic visualization
at the University of Illinois at Chicago, Daniel Sandin and Thomas
DeFanti's work resulted in the design of the Cave Automatic Virtual
Environment (CAVE) in 1991. The user enters CAVE's interface,
which is composed of a small 3-dimensional room, and feels immersed
into a virtual experience as she or he walks onto a stage of sound
and projected images.
Telepresence
At
the NASA-Ames Research Center in the late 1980s, Scott Fisher
and Tom Zimmerman worked on the Virtual Environment Workstation
(VIEW) project, a telepresence system that engaged all the senses
and projected the viewer into a virtual environment. The user
wore a head-mounted display that projected 3-dimensional imagery,
microphones for speech recognition, headphones for 3D audio, and
a dataglove for grasping virtual objects.
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