Evolution of Multimedia

Intro to Concepts

Integration

Interactivity

Hypermedia

Immersion

Narrativity

The Future

Sources

 

 

 

 

 

 


"VIEW virtual reality workstation from NASA-Ames."
Source: www.artmuseum.net

Immersion

"The experience of entering into the simulation or suggestion of a 3-dimensional environment."

Sensorama

In the 1950's, cinematographer Morton Heilig believed that film could more fully engage the audience by including other multi-sensory stimuli, such as taste, touch and smell, into a "reality machine." In such a machine, the viewer would be in an illusory, virtual world and experience cinema in the first-person. In 1962, he created the "Sensorama," a machine where a seated viewer could experience, for example, traveling through the streets of Brooklyn.

Surrogate Travel

Michael Naimark's technology work on surrogate travel and interactive multimedia began in the 1970's with a collaboration at MIT on the Aspen Movie Map. The Aspen Movie Map was a laserdisc tour through Aspen, Colorado, where the viewer could travel throughout the town in a virtual environment.

CAVE

After almost 20 years of research together in electronic visualization at the University of Illinois at Chicago, Daniel Sandin and Thomas DeFanti's work resulted in the design of the Cave Automatic Virtual Environment (CAVE) in 1991. The user enters CAVE's interface, which is composed of a small 3-dimensional room, and feels immersed into a virtual experience as she or he walks onto a stage of sound and projected images.

Telepresence

At the NASA-Ames Research Center in the late 1980s, Scott Fisher and Tom Zimmerman worked on the Virtual Environment Workstation (VIEW) project, a telepresence system that engaged all the senses and projected the viewer into a virtual environment. The user wore a head-mounted display that projected 3-dimensional imagery, microphones for speech recognition, headphones for 3D audio, and a dataglove for grasping virtual objects.

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