
"oNLine
System (NLS) demonstration at the
1969
Fall
Joint Computer Conference"
Source:
www.artmuseum.net
Interactivity
"The
ability of the viewer to directly manipulate and influence his
or her experience of media."
Indeterminancy
John
Cage was a philosopher, musician/composer, artist and poet whose
collaborative work with artists in the 1950s and 1960s encouraged
an explosion of performance that incorporated various sorts of
movement with artifacts, images and noise. Influenced by Zen Buddhism,
Cage saw that indeterminancy or chance was an integral part of
composition. He wanted anarchic work that "dethroned the
artist as the heroic, all-powerful arbiter of creative expression"
to primarily include audience interaction and participation.
Man-Machine
Symbiosis
While
scientist J.C.R. Licklider was Director of the U.S. Government's
Advanced Research Projects Agency (ARPA) in 1960, he supported
research that led to the rise of human-computer interactivity
(HCI) and the personal computer. Through including such features
as a keyboard and real-time graphics with computers, Licklider
saw the increasing possibility for human beings and intelligent
machines to work together as creative collaborators.
Augmentation
Douglas
Engelbert is known as the revolutionary engineer who invented
the mouse, windows, e-mail, and the word processor. In the 1960's,
Engelbert led an ARPA-funded project called NLS (oNLine System),
a networked environment that supported human-computer interaction.
This project later inspired the development of the first personal
computer and the graphical user interface at Xerox PARC in the
1970s. For Engelbert, networked computing was an effective means
to augment the human mind through the collaborative sharing of
knowledge.
Interface
Alan
Kay formed the Learning Research Group at Xerox PARC (Palo Alto
Research Center) in 1972. Through his research on human learning
and creative processes, Kay introduced the graphical user interface
(GUI), a vital innovation in human-computer interaction. GUI is
basically the graphical representation of computing functions,
such as the menus, windows and folders on your desktop. Fueled
by the idea that computers may replace books, Kay developed the
first personal computer called the Dynabook. The Dynabook would
be a medium where dynamic media or hypermedia - such as text,
sound, animation and images could be synthesized.
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