
"Pavel
Curtis in his office at Xerox PARC."
Source: www.artmuseum.net
Narrativity
"Aesthetic
and formal strategies that derive from the above concepts; resulting
in non-linear expressive forms."
Happenings
Happenings
was coined by artist Alan Kaprow in the late 1950s. Kaprow viewed
art as an unfolding narrative that was primarily driven by audience
interaction. He developed techniques to encourage participants
to use their own imaginations to build the story rather than relying
on authorship. He developed bizarre to everyday performance environments
that included the audience, objects and events, all of which led
to chance encounters and non-linear creative expression.
World-Building
In
1991, computer scientist Pavel Curtis created the MUD (Multi-User
Dungeons) LambdaMOO, a text-only fantasy, role-playing environment
that a user could access online. LamdaMOO is viewed by social
theorists as a new form of literature that combines performance,
cinema and collective storymaking. Players create their own characters
and interact with a global community of players, where they can
improvise dialog, choose their adventures and build their own
narratives.
Collective
Intelligence
In
his 1994 book Collective Intelligence: Mankind's Emerging World
in Cyberspace, Pierre Lévy, a media theorist and former
professor of hypermedia at the University of Paris, discusses
the cultural implications of multimedia. Lévy believes
that "our humanity is the most precious thing we have"
and pure technology will not be able to construct and maintain
human interactions, only help those interactions occur. In the
near future, geography will have less significance than collaboration.
Hypermedia will be the new language that facilitates global interaction.
Lévy foresees an historic shift to a new world that will
evolve from an information economy to a social economy, one based
on social interactions and united by a digitized network engaged
in the "continuous invention of the languages and signs of
a community.
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